Until Dawn

Until Dawn is a horror adventure video game developed by Supermassive Games and published by Sony Computer Entertainment for PlayStation 4.

It was originally scheduled to be released for PlayStation 3 and feature PlayStation Move support, but in August 2014 the game was re-introduced as a PlayStation 4 title,[3] and was released worldwide in August 2015.


Set in Western Canada, Until Dawn centres around a group of eight teenagers who decide to have a holiday for a night in a cabin on the fictional Blackwood Mountain, exactly one year after the disappearance of two girls, the twin sisters of a member of their group. Shortly after arriving, the gang find themselves under attack by a madman and must attempt to survive until sunrise. Throughout the adventure, players alternate between all eight characters, making critical decisions as the story advances which drastically affects the game's outcome, leading to hundreds of different scenarios.


Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, 'choice' mechanic, horror elements, music, characters, voice acting, and gameplay design. Towards the second half of the story, there was criticism drawn to the camera angles, movement of characters and the partially linear plot. A prequel, The Inpatient, was announced in June 2017 and released in January 2018.



Gameplay

Until Dawn is designed to be played multiple times, as players cannot see all content with a single playthrough. 


Each playthrough lasts about nine hours in length[5] and the game mechanics utilise an in-game system called the "butterfly effect" in which any choice of action made by the player may cause unforeseen consequences later on.


For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another.


The game also includes a flashback and flashforward mechanic where if a certain event has, or is about to, unfold, or if something important is realised by a character, the game will show a flashback through the eyes of a character that witnessed an event that caused the upcoming encounters, or it will show a choice the player made that resulted in the event. Flashbacks and flashforwards are normally not a good sign and are an indicator that something bad has or will happen. The Butterfly Effect system blurs the line between right and wrong decisions, and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings for each character.


Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game.


The developer has stated that Until Dawn has "hundreds of endings" but that should not be taken literally. Different endings have different variations depending on the combination of characters alive at the end of the game.


The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood.


In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls.


If you want to see the game you can access here

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